Update 0.12v


-Fatigue has been removed completely -

I turns out to be just hassle for players to rest at Shelter to get rid of it

- When "Survivor" is not fed at the end of day no "Starving" status cards is given, instead Survivor dies the same way as any other Ally. 

- When Sanity reaches 0 or less, no negative status cards is given, its Game over now. 

Negative and Starving status cards were quite confusing anyway and both lead to one thing - killing Survivor

- Also many minor bug fixes reported here.

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